Indoor Cricket

Captain and Coach
Firstly, congratulations on nominating your team with The Indoor Sports Arenas. The staff and management wish you luck for the season and hope that all your games be played in a positive, sportsmanlike manner. As the captain, you are the link between the players and the arena. The following notes will give you an understanding of our policies and will assist in a trouble-free season.

Late Nominations
Teams which enter the competition after the eighth round will not be eligible for the finals. Teams beginning late in the season receive draw points only for the rounds they have missed.

Qualifications
To qualify for a team a player must have played at least 5 games or 1/3 of the current season. For a team to qualify for the finals they must have at least nominated before the first half of the season. Teams that nominate late in the competition will receive 2 points (Draw points) for each round they have missed.
Players cannot qualify for more than 1 team in the same grade. The team he or she plays their first 3 games for is that player's team.

Game Fees
Game Fees should be paid prior to the game starting. The full fee is payable regardless of the number of players playing. If teams are in need of permanent players, please see the staff as we have a lists of players wishing to join teams. If fees reamian outstanding, no game points will be credited. Outstanding fees are to be paid by next game to receive these points back. If fees still owe at finals time, teams will NOT be eligible for the finals.

 

Super League
All players interested in either junior or senior super league should advise the staff. The representitive season commences in February/March each year and 7 grades are available including A,B,C Men, A, B Ladies, Over 30 men and Over 35 Men. For more information please see staff at games control.

Safety
If you do get an injury on the court it is important you see counter staff for first aid immediately. All players should wear protectors at all times on the court (protectors are available from the canteen). Umpires are mindful of safety and as such, may at times ask players and spectators to move away from the nets. Please be co-operative in these cases. Only coaches are allowed down the side of the courts. Players and spectators are to remain behind the yellow lines near the nets at all times. Players play at own risk. Parents: Children are your responsibility, please ensure all signs are obeyed.

INDOOR CRICKETAUSTRALIA

Official Rules of Indoor CricketMay 2006

FOREWORD

Dear Player,This book contains the Official Rules of the sport of Indoor Cricket, as endorsed by IndoorCricket Australia, the nationally recognised governing body for the sport.Indoor Cricket has its origins in Western Australia in the late 1970's. Over the years a number ofrefinements to rules have been made, and this document lists the nationally accepted rules as atJanuary 2006.Please take a few moments to look through this book, and keep it handy as you enjoy the game.As with most sports, the rules are very simple, although sometimes a situation requires expertinterpretation - and your match umpire is trained to provide exactly that adjudication.In the event that you and your team do not agree with a decision, your captain may seek aclarification from the umpire - but remember the umpire's job is a difficult one, and theirdecision is final.The most important thing to remember is that you are playing a great Aussie game, and the staffat your Indoor Cricket centre want to see you enjoy yourself.Indoor Cricket offers you many opportunities to develop your skills, from social matches toInternational games. Whatever your skill level and motivation, you'll find every match to beenjoyable and challenging.All the best in your Indoor Cricket career and may you and your team enjoy the success yourbest efforts deserve.

SECTION 1 - RULES OF THE GAME

RULE 1. FIELDING A TEAM

A. A game is played between two teams, each with a maximum of 8 players.B. No team can play with less than 6 players.C. A scheduled game must proceed if a minimum of 6 players for each team are present.D. To take part in a match, a player must be able to bat and bowl, except in the case of theSubstitutes Rule. [Rule 8]E. A team must nominate a captain for each game.

RULE 2. THE GAME

A. The game consists of 1 batting and 1 bowling innings per team.B. Each innings consists of 16 overs. For the purpose of simplicity in this rule book, allreferences will be to 8 ball overs. For alternative over lengths, refer to Section 4 -Variations.C. The run deduction for a dismissal will be 5 runs, and other penalties (such as misconductor uniform penalties) will be 5 runs or multiples of 5 runs.D. Each player must bowl 2 overs except in the case of the Player Short/ Substitutes/ InjuredPlayers Rule. [Rule 8]E. Prior to the start of each over the umpire must be advised of the bowler's name in orderfor the game to start/resume.F. A bowler must not bowl 2 consecutive overs. The fielding team will be penalised 5 runsfor each over offended.G. A delivery commences from the moment a bowler (with the ball in their hand) starts theirrun up and continues until the same time of the next delivery.H. A batting innings is divided into 4 sections. Each section consists of 4 overs.I. The batting team bats in pairs with each pair batting for 4 overs.J. Upon arrival at the batting crease the batters must inform the umpire of their respectivenames in order for the game to start/resume.K. Batters continue batting for the entire 4 overs, whether they are dismissed or not. When aplayer is dismissed, 5 runs are deducted from their team's score.L. Batters must change ends at the completion of each over.M. No batter may bat more than once, except in the case of the Player Short/ Substitutes/Injured Players Rule. [Rule 8]N. A team must not declare an innings closed.O. The team compiling the higher number of runs will be the winner.

RULE 3. UNIFORMS

A. Teams must be dressed as follows:Tops: Matching colour shirts (leisure shirt or T-shirt). Teams may combine shirt stylesbut colours and logos must still be matching.Pants: Males - long or short sports pants. Females - long or short sports pants, or sportsskirts.Jeans are not permitted.Footwear: Rubber soled sports shoes that will not mark the court surface.Players in socks, barefoot or in leather-soled shoes are not permitted.B. A penalty of 5 runs will be deducted from a team's batting score for every unacceptableitem of apparel. The team batting first will have any uniform penalties deducted at thestart of the offending player's partnership. The team batting second may have uniformpenalties deducted at the commencement of the second innings. Umpires are not to"cancel out" the uniform penalties of one team against another.C. The maximum team penalty for incorrect uniforms in any match will be 20 runs.D. Captains may not appeal for uniform penalties after the commencement of the secondover of the second innings.E. The umpire will be the initial judge of the correctness of a uniform. However, in theevent of a dispute, particularly with regard to colour, the duty manager will have the finaldecision.

RULE 4. THE TOSS

A. The umpire or duty manager will toss a coin or token to determine the order of theinnings. The umpire or duty manager will advise which team is to call.B. Teams may negotiate the order of innings prior to the toss with the consent of the umpireor duty manager.

RULE 5. PLAYING EQUIPMENT

A. Bats: Must be made of wood with dimensions no larger than 96.5 cm in length and 10.8cm in width and have a suitable bat grip. If an umpire is not satisfied with the suitabilityof a bat or bat grip, they should not allow it to be used. Note: Bat grips must be of a nonslipmaterial and in good order.B. Batting Gloves: A batting glove (which completely covers the hand from the wrist) mustbe worn on each hand by both batters. If an umpire notices a batter is not wearing twosuitable gloves, play must not continue until 2 gloves are worn.C. Keeper's Gloves: The wicket keeper has the option to wear 0, 1 or 2 suitable gloves. Thegloves may be wicket keeping or batting gloves, or a combination of both. No other styleof gloves from other sports are permitted. Keeper’s gloves may only be worn by thewicket keeper in the approved area. [See Rule 9D]D. Fielding Protection: Players may wear suitable protective equipment when fieldingprovided the safety of that player and all other players on the court is not compromised.The decision to allow players to use protective equipment rests with the duty manager.E. Balls: The centre will supply a recognised Indoor Cricket ball for each match. Teamsmust not supply their own. Any player or team found substituting or deliberatelyscuffing, gouging, or attempting to reshape the ball will be penalised 10 runs for balltampering.F. Protective and other equipment not in immediate use must be placed outside the courtuntil required. Players will be warned to remove unused protective and other equipment.Refusal to do so will result in a 5 run penalty to the offending team.G. The Stumps will be "Wilkins" style collapsible stumps. The base plate is considered to bepart of the stumps.H. Bails may be wooden or plastic and must be tied to the stumps.

RULE 6. THE UMPIRE

A. Before each game, an umpire will be appointed to adjudicate the rules of the game withabsolute impartiality.B. Teams will have no choice in the appointment of the umpire.C. The umpire may only be changed at the discretion of the duty manager.D. The umpire has the right to alter their decision provided it is done promptly.E. The umpire's ultimate decision during a game is final. No dispute, written or otherwise,will alter the result.F. The umpire will be the sole judge of fair and unfair play.G. The captain of the fielding side or the batter at wicket may query an umpire's decision.Once the umpire has replied, any further talking to, at or about the umpire, or theirdecision, may be penalised.

RULE 7. ARRIVAL/LATE PLAYER/S

A. All teams are to be present at the games counter a minimum of 2 minutes prior to thescheduled commencement of their game to do the toss.i. Any team failing to arrive on time will forfeit the right to a toss. The nonoffendingteam can choose to field first or wait until the offending team has 6players present and bat first.ii. If both teams are late, the first team to have 6 players present will have the rightto choose to bat or field first.B. All forfeits will be declared at the discretion of the duty manager.i. Any player known or expected to arrive late must be nominated by the teamcaptain to the umpire or duty manager and opposition captain prior to thecommencement of the game.ii. Individual player/s arriving late may take part in the match providing their arrivalis before the commencement of the 13th over of the first innings.iii. A team captain may ask for the consent of the duty manager to allow a late playerto participate after the 13th over of the first innings. This player may not bat orbowl and is regarded as a late player, not a substitute, and may keep wickets iftheir team is fielding.iv. Player/s who arrive late to field, must wait until the end of the over in progressbefore entering the court.C. No player obviously under the influence of alcohol will be allowed to take part in, orcontinue in, a match for safety reasons. The duty manager or umpire must remove anyoffending player from the game. The player may face further disciplinary action.

RULE 8. PLAYER SHORT/SUBSTITUTES/INJURED PLAYERS

PLAYER SHORT

A. If a team is 1 player short:When batting: after 12 overs, the captain of the fielding side will nominate 1player to bat again in the last 4 overs with the remaining batter.When fielding: after 14 overs, the captain of the batting side must choose 2players to bowl the 15th and 16th overs. The non-consecutive over rule stillapplies.B. If a team is 2 players short:When batting: after 12 overs, the captain of the fielding side will choose 2players to bat again in the last 4 overs.When fielding: after 12 overs, the captain of the batting side must choose 2players to bowl 2 of the last 4 overs. The non-consecutive over rule still applies.C. If a selected player is not available to bat again, a 10 run penalty will apply andanother player must be selected. This rule does not apply to a player who has toleave the game early for legitimate reasons provided both captains and the umpirehad knowledge of the player's early departure.D. When a team is reduced to less than 6 players (irrespective of the reason) and asubstitute is unavailable, the offending team will forfeit the game. [See Rule 1B] 

SUBSTITUTES

E. A substitute player is one who joins the game, after it has officially commenced,to replace an existing player who is incapable of completing the game due toinjury or illness suffered during the game. This may only occur on the approval ofthe umpire or duty manager.F. Substitutes only apply to a team's fielding innings. Batters who are unable tocomplete their allocated overs due to injury or illness are not substituted, butmerely replaced by a nominated team member. [See Rule 8M (i)]G. A substitute player can not bat, bowl, wicket keep or be a receiver.H. A substitute must be in the correct uniform or uniform penalties will apply.I. A team may not use a substitute pending the late arrival of a nominated player.J. Once substituted, a player may take no further part in the match.

INJURED PLAYERS

Injuries to players are classified into two categories: players who suffer blood-relatedinjuries and players who suffer non-blood related injuries:

K. Blood Related Injuries.i. A player suffering a blood related injury must leave the court for furthertreatment unless any minor bleeding can be contained within a maximumof 2 minutes. The injured player and any medical staff in attendanceshould ensure that no blood contaminates the court, or its fittings orfixtures.ii. The injured player must remove and replace any blood-contaminatedclothing and wash off any blood on their body before rejoining the game.iii. Players must leave the court to have any surface blood washed off theirbody.iv. A player leaving the court for a blood related injury is entitled to have a"Blood Replacement Player" replace them until the injury has beenattended to.v. If the injured player was fielding and is unable to return to the game, theBlood Replacement Player will continue the game as a Substitute Player.vi. Any player that leaves the court to attend to a blood related injury mustwait until the end of the over in progress before returning to the game.vii. The injured player must receive a clearance from the umpire beforerejoining the game.viii. A Blood Replacement Player can not bat, bowl, wicket keep or be areceiver.

L. Non Blood Related Injuries.i. Players who suffer non-blood related injuries will be entitled to amaximum of 2 minutes to attend to their injuries.ii. After this time, if the player is not able to recommence play, the umpirewill ask the player to leave the court to recover from their injuries.iii. A player may return to the game after they have recovered from theirinjuries, provided they have not been substituted.iv. Any player that leaves the court to attend to an injury must wait until theend of the over in progress before returning to the game.v. Any substitute who replaces an injured player can not bat, bowl, wicketkeep or be a receiver.

M Replacing injured playersIn the case of a blood or non-blood related injury, the following conditionswill apply if a player has to leave the court:i. When batting: If a batter is injured, the captain of the fielding side willnominate 1 player from the batting team to complete the injured batter'sremaining overs.ii. When fielding: If a bowler is injured during their 1st over, 1 player is tobe nominated to complete the over. The incapacitated player's 2nd overwill be bowled after the 12th over and the same or another player may bechosen by the opposing captain. The non-consecutive over rule applies inboth scenarios.iii. An injured player may be guided by the opinion of a medical official, if inattendance, to leave the court for further treatment.

RULE 9. FIELD PLACEMENT

A. Fielders Per Half CourtThe court is divided into two halves with the dividing line being the non-striker's runningcrease. No more than 4 fielders may be in either half of the court from the moment thebowler commences their run up until the ball leaves the bowler's hand. On the line isconsidered in the other half. If this rule is contravened, the umpire will call "No Ball".

B. Fielders on PitchWith the exception of the bowler, no fielder (including a wicket keeper), can move on orextend over the pitch from the commencement of the bowler's run up until the ball isplayed at by the batter or passes the striker's wickets. If this rule is contravened, theumpire will call "No Ball".

C. Exclusion ZoneAn Exclusion Zone will be marked in an arc extending at a radius of 3 metres from thebatting crease. No fielder can move on or extend over the Exclusion Zone from thecommencement of the bowler's run up until the ball is played at by the striker or passesthe striker's wickets. A wicket keeper may move into the Exclusion Zone after the ballhas been bowled provided they are legitimately getting in position to field the ball, andthey do not pass forward of the imaginary line through the stumps. If this rule iscontravened, the umpire will call "No Ball".

D. Wicket Keeperi. A fielder is classified as a wicket keeper if they take up position behind thestumps at the striker's end in the area designated for the wicket keeper.ii. The area designated for the wicket keeper is between the imaginary linesextending along the extremities of the pitch to the back net and the line running atright angles through the stumps at the striker's end. (See diagram on court layout).iii. The wicket keeper must take up a position with both feet wholly inside thedesignated area and cannot move out of that area until the ball leaves the bowler'shand. If this rule is contravened, the umpire will call "No Ball".iv. A wicket keeper may move into the Exclusion Zone after the ball has beenbowled provided they are legitimately getting into position to field the ball, andthey do not pass forward of the imaginary line through the stumps. If this rule iscontravened, the umpire will call "No Ball".v. The wicket keeper cannot take the ball either in front of or from the side of thewickets, unless the ball strikes the batter's body or equipment. If this rule iscontravened, the umpire will call "No Ball".vi. The wearing of gloves by the wicket keeper is optional. [See Rule 5C]vii. A wicket keeper is optional.

RULE 10. PLAY BALL/LIVE BALL/DEAD BALL

PLAY BALL/LIVE BALL

A. The game commences once the players take up their positions and the umpirecalls "Play".B. The ball remains "live" throughout the over unless the umpire calls "Dead Ball","Over" or a wicket falls.C. Play cannot recommence after the fall of a wicket or a call of "Dead Ball" orbefore the start of a new over, until the umpire calls "Play".D. It is the batter's responsibility to have taken strike when the bowler is ready tobowl provided the batter has been given reasonable time to do so. The umpire willbe the sole judge of what is "reasonable time".

DEAD BALL

There are several types of Dead Balls. Each type has different qualities.

E. These are "Automatic" Dead Balls. No bonus or physical runs can be scored orwickets lost. The ball must be rebowled.i. The bails are off either set of stumps when the bowler commences theirrun up.ii. Any ball that leaves the court, except a ball leaving the court as a result ofan attempted run out by a fielder.iii. Any ball, after being struck by the batter that lodges in the net or cornerconduit. The original batter must face the rebowled delivery.iv. The bowler attempts an illegal mankad. The batting side will receive 2runs for the "No Ball". [See Rules 17F(iv) & (v)]

F. These are "Discretionary" Dead Balls. The decision to have the ball rebowledor to allow runs scored or to apply penalties for wickets taken will be at thediscretion of the umpire.i. An injury to a player.ii. The batter did not have enough time to take strike before the bowlerdelivers the ball.iii. The bat accidentally leaves the batter's hands as a result of playing a shotat the ball.

G. These are "Special Case" Dead Balls. The ball is not rebowled.i. The ball after being bowled hits a fielder. A special call of "No Ball, DeadBall" is made and the batters will receive 2 runs.ii. The ball leaves the court as a result of an attempted run out by a fielder.The score (net zone and physical runs) made up until when the ball leavesthe court will count.iii. A ball, when bowled, hits the top or side net. The umpire will call "NoBall, Dead Ball" and the batters will receive 2 runs.iv. A wicket falls, excluding a mankad.v. The umpire calls "Over".vi. The captain of the fielding team or the batters at the wicket are permittedto request a "Dead Ball" under the following conditions: player injury;ruling; score clarification or clothing adjustment. Requests may be madeverbally or by signal, as per the umpire's signal.Note: If the umpire is required to intervene during a dispute for unfair play, the ball isautomatically dead from the time of intervention until "Play" is called. The ball is deadwhether or not the umpire calls "Dead Ball". No runs can be scored or wickets takenduring the intervention. However, the result prior to the intervention will stand.

RULE 11. SCORING

A. Runs may be scored as follows:i. When both batters cross between the batting crease and the non-striker's crease, andmake good their ground, 1 run is scored. This run is referred to as a "physical run”.Physical runs can be attempted at any time the ball is live.ii. Bonus runs as defined in Rule 11A(iii), A(vi), B(i), B(iv) and E will only be scored ifthe batters successfully make a physical run as described in Rule 11A(i).iii. Bonus net runs are scored when a batter hits the ball with the bat or the hand/sholding the bat into perimeter netting. This includes balls unintentionally deflectedoff the bat or batter’s hand/s holding the bat onto protective equipment, deflected byfielders and unintentionally deflected from the non-striker's body or equipment. Thefollowing bonus net runs will apply:ZONE A (FRONT NET) 0 RUNSZONE B (SIDE NET) 1 RUNZONE C (SIDE NET) 2 RUNSZONE D (BACK NET) 4 RUNS ON BOUNCEZONE D (BACK NET) 6 RUNS ON FULLZONE B OR C ONTO ZONE D 3 RUNSRefer to the diagram at Section 2 - A.I.C.F. Standards – (see page 34).The scoring zone that the ball strikes first will count with the exception of a ball coming offZone B or C onto Zone D.The top net is neutral. A ball hit via the top net onto the Zone D net on the full scores 6 bonusruns for the batting side.iv. When a fielder causes an overthrow, (additional) physical runs will be scored when thebatters cross between the batting crease and the non-striker's crease and make good theirground. An "overthrow" results from the deliberate effort of a fielder throwing, flicking,slapping or kicking the ball in an attempt to strike the wicket and cause a run out.v. The batting team will be credited with a 2 run penalty for a "No Ball", "Wide" or"Legside".vi. If the batter hits a "No Ball" into a scoring zone, the zone score will be added to the 2 runpenalty provided the batters also complete a physical run.vii. Any physical runs made off a "Wide" or "Legside" will be added to the 2 run penalty.Bi. If an umpire believes the fielder does not have "reasonable control" of the ballwhilst attempting to run out the batter, and it hits a scoring zone, the relevantbonus runs will apply.ii. Reasonable control may be defined as the fielder noticeably changing thedirection of the ball from its original path to the direction of the intended targetwickets. Flicking, slapping and kicking the ball fall within this definition.iii. Any scoring zones struck as a result of a reasonably controlled attempt will notresult in bonus runs being scored. If the umpire is uncertain that the ball wasreasonably controlled, the scoring zone score will count.iv. A ball deflected by a fielder into a scoring zone after the ball has been hit by thestriker's bat or the hand/s holding the bat, will score the relevant zone score. [SeeRule 11A(iii)]C. Balls deflected into scoring zones off the batter's body (such as the leg) where no contacthas been made with the bat will not score bonus runs. Only physical runs may be scored.D. If a batter is given "out", the batting team will lose 5 runs. Any runs scored off thatdelivery up until the time of dismissal will not count.E. Where a ball strikes a zone scoring tape or corner conduit, the higher zone score willcount.F. In case of a scoreboard error, the scoreboard will be assumed to be correct unless thecaptain of the fielding team or either batter on the court queries the score before thecommencement of a new over. Or before the players leave the court in the case of the lastover of each innings.

RULE 12. NO BALL

A. "No Ball" will be called when:i. The ball is thrown, not bowled. If the umpire is not totally satisfied with thefairness of the delivery, "No Ball" will be called at the moment of delivery.Note: As a guide, the bowler's delivery arm should remain straight during thedelivery action. However if the elbow remains bent throughout the deliveryaction, this may also be a fair delivery. An illegal bowling action would be wherethe bowler’s delivery arm changes from straight to bent or visa versa during thedelivery action.ii. Any part of the bowler's front foot is not grounded inside the return crease andbehind the popping crease at the moment of delivery. Note: Any part of the frontfoot on the line is a "No Ball".iii. If any part of the ball, when bowled underarm, pitches on or before the underarmline.iv. There are more than 4 fielders in either half of the court from the commencementof the bowler's run up until the ball is delivered. [See Rule 9A]v. A wicket keeper moves outside their designated area before the ball leaves thebowler's hand. Or takes the ball in front or from the side of the stumps, unless theball strikes the batter's body or equipment. [See Rules 9D(iii) & (v)]vi. A fielder, other than the wicket keeper, has any part of their body in the wicketkeeper's area or exclusion zone until the ball is played at by the striker or passesthe striker's wickets. [See Rules 9C & 9D(i)]vii. A bowler changes style of bowling (ie. overarm to underarm, left arm to right armor vice versa) or changes sides of the wicket (ie. from over to around or viceversa) without first informing the umpire. [See Rule 14]viii. The bowler depresses the net and/or the net protection in Zones D or C with anypart of their body during the course of their run up.ix. The ball, when bowled, passes over or would have passed over the striker's frontshoulder, either on the full or bounce, when the striker is in a normal stationarybatting stance at the time of the bowler's delivery stride. This is regardless of theball hitting the striker's bat or body. A striker must have part of their back footbehind the batting crease when the ball passes or would have passed the battingcrease to be entitled to the call of "No Ball" under this rule. The back foot neednot necessarily be grounded behind the batting crease. Note: The umpire mayregard an exaggerated batting stance in the crouched position as unfair play.x. Any part of the ball, when bowled, initially lands off the pitch before reaching thebatting crease.xi. A mankad is illegally attempted. The umpire will call "No Ball, Dead Ball". Theball will not count as part of the over and 2 runs will be added to the battingteam's score. [See Rule 17F(iv)]xii. When a bowler makes more than 2 unsuccessful mankad attempts in any oneover, the 3rd unsuccessful attempt will be called "No Ball, Dead Ball". The ballwill not be counted as part of the over and 2 runs will be credited to the battingteam's score. [See Rule 17F(v)]xiii. The ball, after being bowled, hits the top or side net before reaching the batter.The umpire will call "No Ball, Dead Ball". The ball will not be rebowled and 2runs will be credited to the batting team's score.xiv. A fielder (with the exception of the bowler) moves onto or extends over thepitch from the commencement of the bowler's run up until the ball is played atby the striker or passes the striker's wickets. [See Rule 9B]B. A batter can be given "out" off a "No Ball" in any of the following circumstances:i. If the ball is hit twice other than to protect the wickets. [See Rule 17G(iii)]ii. If either batter deliberately interferes with the fielding team. [See Rule 17G(ii)]iii. If in attempting a run, either batter is run out. [See Rule 17C(ii)]iv. If the striker is run out by the wicket keeper. [See Rule 17C(i)(c)]C. Any batter dismissed off a "No Ball" will be penalised 5 runs. The 2 run bonus for the"No Ball" is negated by the dismissal.i. A "No Ball" is included as part of an over except in the last over of the innings.ii. Any "No Ball" bowled in the last over of an innings may be rebowled at thebatter's discretion. The umpire must ask the batters immediately if the ball is to berebowled. The batters must decide before the next ball is bowled. Any penalties,runs or wickets resulting from the "No Ball" delivery will count regardless ofwhether the ball is rebowled or not.iii. A "No Ball" incurs a penalty of 2 runs, which is added to the batting pair's score.Runs scored by hitting any net zone and/or physical runs are also added to thescore. [See Rule 11A (vi)]

RULE 13. WIDE AND LEGSIDE WIDE BALLS

A. A "Wide" will be called when: any part of the ball passes on the striker's off-side, outsidethe intersection of the batting crease and the edge of the pitch, without being touched bythe striker's body or equipment. Any part of the ball passing on the line will be deemed"Wide".B. A "Legside" wide will be called when any part of the ball passes outside the intersectionof the batting crease and the legside line without being touched by the striker's body orequipment. Any part of the ball passing on the line will be deemed "Legside". A ballpassing between the batter and the stumps is not a legside wide.C. For the purpose of identification, the edge of the pitch will be taken as the offside line,and the point 45cm from the centre stump will be taken as the legside line.D. Batters may be dismissed by all forms of dismissal when a "Wide" or “Legside” isbowled, bearing in mind that if a ball is struck by the striker's body or equipment, it is nolonger a "Wide" or “Legside”.E. The penalty for a "Wide" or “Legside” is 2 runs, which will be added to the batting pair'sscore, plus any additional physical runs scored. [See Rule 11A vii]F. A batter dismissed off a "Wide" or “Legside” will be penalised 5 runs. The 2 run bonusfor the "Wide" or “Legside” is negated by the dismissal.G. A "Wide" or “Legside” counts as part of the over, except in the last over of eitherinnings.H. All "Wides" or “Legsides” bowled in the last over of an innings may be rebowled at thebatter's discretion. The umpire must immediately ask the batters if the ball is to berebowled. The batters must decide before the next delivery is bowled. All scores,penalties or wickets from the "Wide" or "Legside" delivery will count regardless ofwhether the ball is rebowled or not.

RULE 14. BOWLER CHANGING DIRECTION/STYLE

A. A bowler must advise the umpire if they intend to change their bowling style such asoverarm to underarm, left arm to right arm or vice versa. Or sides of the wicket such asover the wicket to around the wicket or vice versa.B. The umpire must use the correct hand signal to indicate to the bowler that their change ofbowling style/direction has been noticed. The onus is on the fielding team to ensure thatthe umpire is aware of the bowling change.C. When a bowler changes direction or style, the change is to both batters unless adifference is advised.D. The umpire must advise both batters of the change and only one advice need be givenunless there is a further change.E. "No Ball" will be called if a bowler contravenes this rule.

RULE 15. BALL LEAVING THE PLAYING AREA

A. Any ball, when bowled, that leaves the playing area or lodges in the net or corner conduitas a result of being hit by the striker, will be called "Dead Ball" by the umpire and will berebowled. This includes balls coming off the striker's bat onto the non-striker or fieldersprior to leaving the playing area. No runs will count and the original striker must face therebowled ball.B. Any ball, when bowled, that leaves the playing area without being touched by the batteror the fielding side will be called "Dead Ball" by the umpire and rebowled.C. Any ball that leaves the playing area as a result of an attempted run out by a fielder willbe called "Dead Ball" by the umpire. All runs made off the ball, prior to it leaving thecourt, will count. Batters must have crossed to be eligible to score a physical run. Theball will not be rebowled.

RULE 16. APPEALS FOR DISMISSALS

A. The umpire will not give a batter out unless a fielder appeals.B. An appeal must be made prior to the next ball being bowled.C. An appeal will cover all methods of a dismissal.

RULE 17. DISMISSALS

The striking batter will retain the strike, after being dismissed, unless the batters have crossedprior to the dismissal. A batter who is "bowled", “stumped” or "leg before wicket" will face thenext delivery except when the wicket falls on the last ball of the over. A batter can be given "out"for any of the following dismissals

:A. Bowled: If the wickets are struck by the ball, including coming from the batter's body orequipment, and at least one of the bails is completely and permanently removed from astump. Note: The base plate of the stumps is considered to be part of the wickets.

B. Caught: If a ball, coming from the striker's bat or their hand/s holding the bat, is caughtbefore it touches the ground. The striker will also be out "caught" should the ball passfrom the bat onto the striker's body, or vice versa, before being caught.i. A catch may be taken off all perimeter netting except: a direct hit on the full toZone D (6 runs); any deflection off the top net onto Zone D on the full or any balldeflected from a non-striker or fielder's body directly onto Zone D on the full.The striker will be “not out” and will score 6 bonus runs provided a physical runis made.ii. The striker will be out "caught" if a ball is hit into the side netting (Zones B or C)before passing onto the back net (Zone D) and is caught without touching theground.iii. The striker will be out “caught” should a ball hit the non-striker and then becaught before touching the ground.iv. The striker will be given out “caught” if the ball is caught after it has come fromtheir bat or the hand/s holding the bat and then deflected onto their protectiveequipment or visa versa.v. A batter will be “not out” if the ball came from the bottom wire supporting thenet.

C. Stumped & Run Out: The difference between "run out" and "stumped" is that in thecase of a run out, a batter is attempting to make a run. Whilst in the case of a stumping,the batter is stranded out of their crease after playing a shot and is attempting to regaintheir batting crease.i. Stumped. A batter is stumped when the wicket keeper legally removes the bail/s beforethe striker (who has advanced down the pitch) is able to get any part of their bat or bodygrounded inside their crease. The wicket keeper may use the hand/s or the forearm of thehand/s holding the ball or as a result of the ball rebounding directly from the keeper'sbody onto the stumps to effect a stumping.a. If the wicket keeper attempts to take the ball either in front of, or from the side ofthe wickets, with the exception of the ball striking the batter's body or equipment,the umpire will call "No Ball". [See Rule 9D(v)]b. The striker can not be stumped off a "No Ball".c. The striker can be given "Run Out" off a No Ball, by the wicket keeper, if in theopinion of the umpire the striker did not make an immediate and deliberateattempt to regain their crease.d. On the line is out.e. Only a wicket keeper can "Stump" a batter.ii. Run out:a. A batter is run out when they are out of their crease, while the ball is "live", andthe bails are dislodged by the ball held by or coming directly from a fielder,before any part of the batter's body or equipment is grounded behind the line ofthe appropriate crease.b. A fielder is able to run out a batter with either their hand/s or the forearm of theirhand/s holding the ball, provided the ball is retained in the hand when theycompletely remove the bail/s from the wickets.c. Either batter can be run out off a "No Ball" as per the conditions described in Rule17C(ii)(a).d. A batter will not be given out if the stumps are hit but the bails do not completelydislodge before the batter makes it into their crease.e. A batter will be given not out if the ball breaks the wicket after coming directlyfrom a net. Conversely, a batter will be "out" should the ball, having come from anet, be touched by a member of the fielding side before breaking the wicket.f. The stumps, when standing, are always "live" irrespective of the bail/s havingbeen removed during the current delivery. In this situation with the ball beinglive, the fielding side need only hit an upright stump with the ball or the hand/sholding the ball to attempt a run out.g. The stumps, when standing, must have some part of their base in their normalcourt position to enable a wicket to be taken.h. If the stumps are lying off their base on the ground, the fielding side must restandthe stumps upright with some part of the base in its normal court position. Thefielding side need only hit an upright stump with the ball or the hand/s holding theball to attempt a run out.i. On the line is "out".j. The base plate is considered to be part of the stumps. A batter will be adjudged"out" if the bail/s are dislodged as a result of the ball hitting the baseplate.

D. L.B.W.: If the ball hits the striker's body and the striker has made no attempt to hit theball, the batter will be adjudged leg before wicket (LBW) if, in the opinion of the umpire,the ball would have struck the stumps.

E. Hit Wicket: The striker will be out "Hit Wicket" if their body or equipment breaks thestumps whilst either playing the ball or immediately setting off for the first run afterplaying the ball. The baseplate of the stumps is considered to be part of the stumps. Abatter is not out should they break the stumps whilst trying to regain their crease orcomplete a run.

F. Mankad: The non-striker will be given out "Mankad" if they leave their crease prior tothe delivery of the ball and the bowler completes a delivery action then breaks the stumpswith the hand holding the ball.i. A mankad attempt does not have to be in one continuous motion but the ball mustremain in the bowler's delivery hand throughout the mankad attempt.ii. The bowler must have the ball at the commencement of their delivery stride.iii. A legitimate mankad dismissal or unsuccessful attempt does not count as part ofthe over.iv. If a bowler, whilst attempting a mankad, releases the ball during the deliveryaction towards the non-striker's stumps, the umpire will call "No Ball, Dead Ball".This delivery will not count as part of the over and incurs the "No Ball" penalty.The umpire must call "Play" to re-commence the game.v. When a bowler makes more than 2 unsuccessful mankad attempts in any oneover, the third unsuccessful attempt will be called "No Ball, Dead Ball". The ballwill not be counted as part of the over and 2 runs will be credited to the battingteam's score.vi. Any mankad attempt where the bails are not removed is still considered anunsuccessful mankad attempt.vii. Where an umpire considers the bowler is wasting time rather than attempting alegitimate mankad, the bowler may be warned for time wasting and subsequentlypenalised 5 runs for misconduct if the action is repeated.viii. If the mankad attempt is successful, the ball does not count as part of the overand does not affect the score off the previous or following delivery.

G. Interference: [See Rule 18]A batter can be given out for interference:i. If either batter deliberately interferes with the ball whilst it is in play.ii. If either batter deliberately obstructs or interferes with any member of the fieldingteam, bearing in mind that the fielder has the right of way provided they arelegitimately fielding the ball. Note: Even if they are running in a straight linebetween the batting creases, it is the batter's responsibility to avoid fielders.iii. If the ball is struck or stopped by the striker more than once except whenpreventing the ball from hitting the stumps. This prevention may only be donewith the bat or body but not with the hands. No runs may be scored as a directresult of such action. Any attempt to do so would be interference.Note: Should any player deliberately endanger an opponent’s safety, irrespective of the rightof way provisions, they will be dealt with under the Misconduct Rule. [See Rule 19]

H. Third Ball:i. Should the score remain unchanged after two deliveries, the umpire will call"Third Ball". This call must be made prior to the commencement of the nextdelivery. On the next delivery, the score must change or a dismissal will berecorded against the striker. Should the score be advanced in any way, or adismissal occurs (including a Mankad), the Third Ball count will restart from thecommencement of the next delivery.ii. In the event an umpire fails to call "Third Ball", it will be the responsibility of thecaptain of the fielding side to clarify the situation prior to the commencement ofthe next delivery. Should both the umpire and the fielding team fail to recognisethe Third Ball situation, the following ball (the fourth ball) will then be calledThird Ball if the score did not change from the delivery just completed.iii. Regardless of when they occur in a batting partnership (of four overs), if twoconsecutive deliveries are scoreless, the Third Ball rule will apply to the nextdelivery. However, the Third Ball rule will not carry over from one battingpartnership to the next.iv. After a call of "Third Ball", once the non-striker leaves their crease, unless aLegside, Wide or a No-Ball is bowled, or the striker is dismissed, they must runtowards the striker’s crease in a continuous motion. Note: The non-striker is notrequired to run at the instant that the ball is released by the bowler.v. If the non-striker stops and/or attempts to return to their original crease, theumpire will give the striker out, "Third Ball".vi. If the non-striker makes no clear attempt to make a physical run, the umpire willgive the striker out, "Third Ball".vii. Provided the non-striker complies with 17H(iv) the onus will be on the fieldingteam to affect a run out.Notes:1. When a player is given out "Third Ball", the ball is dead.2. The dismissal is recorded against the striker.3. A striker can not be given out "Third Ball" if the umpire does not call "Third Ball"prior to the delivery.

RULE 18. INTERFERENCE .

 [See Rule 17G]A. Batters must not have their running path unfairly impeded. Batters are not to be given outand all runs will count if their running path has been unfairly impeded. The fielding teamwill be issued a warning for unfair play. A second occurrence may result in a 5 runpenalty.B. The fielder has right of way provided they are legitimately fielding the ball.C. A player may not be guilty of obstruction if they do not move.D. If the ball is bowled, then deliberately fielded prior to the batter having the opportunity tohit the ball, the fielding team will be penalised 5 runs for unfair play and the ball will bere-bowled.E. The non-striker can not impede the normal run up or follow through of a bowler. Thiswill be deemed unfair play and the umpire will warn the non-striker to move. Refusal toheed the warning will result in a 5 run penalty.

RULE 19. MISCONDUCT

A. Any player misconduct may incur a run penalty.B. Umpires must use their discretion when determining if run penalties are warranted formisconduct. Players may be warned prior to being penalised, but this is not a prerequisite.C. Any act of misconduct may result in the player/s being ordered off the court by theumpire. [See Rule 20]D. The maximum penalty for any single rule violation is 5 runs. The penalty for misconductrelated violations can range in multiples of 5 to a maximum of 20, depending on theseverity of the violation.E. Any of the following may constitute misconduct:i. Dangerous or unduly rough play.ii. Swearing by any player that the umpire considers can be heard by spectatorsoutside the court.iii. Swearing or making obscene gestures at or about the umpire or another player.iv. Deliberate physical contact or fighting.v. Unfair play. [See Rule 19G]vi. Spitting.vii. Sledging (such as harassment, gestures, words or actions which may interrupt theconcentration of an opponent).viii. Mistreatment of equipment (such as bats, nets, carpets, stumps or balls).ix. Deliberate time wasting.x. Any player deliberately stepping on or excessively jumping into the nets.xi. Disputing or arguing with the umpire.Note: The captain of the fielding side or the batter on the court may query anumpire's decision. Once the umpire has replied, any further talking to, at or aboutthe umpire, or their decision, may be penalised.F. Any player or team found substituting or deliberately scuffing, gouging or attempting toreshape the ball will be penalised 10 runs for ball tampering.G. Unfair Play can be defined as actions taken outside the spirit of the game to create anunfair advantage over an opponent. Any of the following would be considered unfairplay:i. A fielder pretending to have the ball in order for the wicket keeper to run out abatter who may stray outside their crease.ii. A wicket keeper clicking their fingers to simulate a ball striking the edge of a bat.iii. Undue noise and movement during a bowler's delivery.iv. Unnecessarily slowing down play.v. Strikers, after missing a delivery, deliberately trying to prevent a wicket keeperfrom throwing the ball to the receiver.vi. Ball tampering.H. Any player incurring 2 misconduct penalties for any reason must be ordered off the courtfor the rest of the game by the umpire. [See Rule 20]I. Any game may be stopped and awarded to the opposition, or cancelled, shouldinfringements of the above nature escalate to the point where either captain has lostcontrol of their players. No game may be called off without consultation with the dutymanager.

RULE 20. ORDER OFF

A. Umpires must order off:i. Any player whose conduct is extreme (such as striking or threatening behaviour).ii. Any player who has been the cause of 2 separate run penalties for misconductbeing awarded against their team. [See Rule 19H]B. The umpire is the sole judge of what constitutes extreme misconduct.C. A player ordered off the court will take no further part in the game.D. A player ordered off the court will not be replaced. Teams are to revert to the PlayerShort Rule for batting and bowling. [See Rule 8]

RULE 21. ILLEGAL COURT ENTRY/EXIT

A. Illegal Court Entryi. Any player, other than the 2 batters and the maximum of 8 fielderspermitted on the court, who enters the court during a game withoutpermission being given from an umpire, can be ordered off and refusedfurther participation in the game.Note: Common sense should be applied in circumstances such as when aplayer is injured and requires immediate attention.ii. The player/s may be subject to further disciplinary action by the dutymanager if additional misconduct occurs.iii. Any assisting player/s or first aider will be subject to Rule 19 Misconductif they engage in any unnecessary behaviour towards the opposition.

B. Illegal Court Exiti. Any player who leaves the court during a game must request permissionfrom the umpire and provide a legitimate reason before being allowed toleave.ii. Any player leaving the court without permission may be refused anyfurther participation in the game.Note: If sufficient players violate this rule, the game may be forfeited.

RULE 22. RUNNERS

A. Runners are not permitted except for players with a permanent disability.B. Runners can only be permitted with the consent and at the discretion of the duty manager.C. Runners must be in uniform, wear 2 gloves and carry a bat.D. Runners must stand behind the striker’s crease until the striker has either played at theball or the ball has passed the batting crease. If this rule is infringed, no runs will bescored and the batter will be penalised 5 runs for unfair play. This violation is not subjectto the order off rule. [Rule 20]E. When not on strike the batter with a permanent disability should, where possible, standnear Zone A to the leg side of the striker.F. After playing the ball, the batter with a permanent disability should make a reasonableeffort to prevent obstructing any fielder who is legitimately fielding the ball.G. The disabled batter will be given out "stumped" or "run out" if either they or their runnerare out of their crease and are legitimately dismissed by a fielder.

RULE 23. END OF OVER/GAMEA. An over is completed when off the last legal delivery:i. The ball is fielded and held over either set of stumps whilst at least 1 batter is intheir crease and the umpire calls "Over".ii. All players on the court regard the ball as being "Dead" because no further play ispossible.iii. A wicket falls, excluding a mankad, and the umpire calls "Over".B. The umpire will end the match by calling "Game" after all of the prescribed overs havebeen bowled.C. No run penalties may be imposed after the umpire calls "Game".D. Any misconduct occurring after "Game" has been called should be referred to the dutymanager for possible further action.

RULE 24. MIXED GAMESAll rules apply to Mixed Games except where they conflict with the following By-Rules.

BY-RULE 1 - Fielding a Team [Rule 1]There can be no more than 4 males or 4 females in any one team. A team must have aminimum of 2 males and 2 females, and have at least 6 players in the team, to start a game.

BY-RULE 2 - The Game [Rule 2]A. Bowling sequence: the captain must bowl male and female players alternately. Thefielding captain will determine whether a male of female bowler commences the 1st over.B. Batting pairs: A male and female must bat together.

BY-RULE 3 - Player Short [Rule 8]A. If a team is player/s short, they can only be replaced by other player/s of the same sex.Females are not permitted to fill in for males and vice versa.B. When a team plays short, the male/female batting pairs and bowling sequence must bemaintained.i. If a team is 1 player short, a player of the missing sex must be selected by theopposition captain after the 12th over to bat for the remaining 4 overs, or bowl 2of the remaining 4 overs.ii. If a team is both a male and a female player short, the opposition captain mustselect a male and a female player after the 12th over to bat the last 4 overs, orbowl 2 overs each of the last 4 overs.iii. If a team is 2 players short of the same sex, the remaining pair of the same sexmust alternate their respective batting and bowling overs.

BY-RULE 4 - Field Placement/Intimidatory Play [Rule 9]A. Fieldingi. Excessively close-in fielding and rushing tactics that in the umpire's opinion intimidatethe female striker, will be penalised by the call of "No Ball". No warning is required.ii. There are no restrictions on the court placement of males or females when fieldingprovided the conditions of Rule 9A are satisfied.B. BowlingMales are not permitted to bowl in a manner that intimidates the female striker. Thisincludes fast bowling, short pitch bowling and any delivery that spins excessively andwhich, in the umpire's opinion, is beyond the capabilities of the female striker.C. BattingThe umpire is to call "No Score", at the completion of play on that delivery, againststrikers who hit the ball excessively hard thereby endangering the safety of a fielder. Thedelivery will not be rebowled. All forms of dismissal will still count.

BY-RULE 5Either batter (male or female) will be given "out" if they are caught from a direct hit (on the full)to the "6" net (Zone D).

BY-RULE 6 - Substitutes [Rule 8]When a team utilises the Substitute Rule or Player Short Rule during a mixed game, thereplacement must be a player of the same sex.

BY RULE 7 - EquipmentAll mixed games will be played using indoor cricket bats approved by ICA.

SECTION 2 – ICA STANDARDS

1. COURT LAYOUT AND DIMENSIONSA. The pitch is the area between both sets of stumps, the bowling return creases andthe offside lines at the striker's end.B. The stumps will be of equal and sufficient width to prevent the ball from passingthrough them. The top of the stumps will be 71.1 cms above the floor.C. A wicket line will be marked in line with the stumps at each end, and will be 1.83metres in width at the batting end and 2.47 metres at the bowling end, with thestumps in the centre, and the middle stumps will be 20 metres apart.D. The popping crease will be in front of, and parallel with, the wicket lines at bothends. It will have its back edge 1.22 metres from the centre of the stumps. At thestriker's end, it will extend from one side of the court to the other and will becalled the batting crease. At the bowler's end, it will be the line extending betweenthe return creases and will be called the bowler's crease or the front foot line.E. The return creases at the bowler's end will be lines at right angles to the bowlingcrease to the line of the wickets. The return creases will be marked 1.22 metresfrom the middle stump on the line of the wicket. The return creases may beconsidered to extend back from the line of the stumps indefinitely for the purposeof adjudication.F. The running crease (or non-striking batter's crease), which is the edge of thecrease marking nearest the bowling end, will be parallel to the popping crease andextend from one side of the court to the other. The distance between the runningcrease and the batting crease will be 11 metres.G. The court must be no less than 28 metres and no more than 30 metres in length,and no less than 10.5 metres and no more than 12 metres in width, with the heightbeing no less than 4 metres and no more than 4.5 metres.H. The legside lines are to be positioned with the inside edge 45 cms from the middlestump. The legside lines should extend a minimum of 15 cms at right angles tothe batting crease. The offside or wide lines are to be positioned with the insideedge 90 cms from the centre stump.I. A fielding Exclusion Zone will be marked in an arc extending from the centre ofthe batting crease at a radius of 3 metres. [See Diagram below]J. The underarm line is marked across the pitch 7 metres from the striker's stumps.K. All lines will be marked at a thickness of 55mm.

2. EQUIPMENTA. Two sets of stumps, each 22.86 cms wide, and consisting of 3 stumps with 2 bailsupon the top, will be pitched opposite and parallel to each other at a distance of 20metres. Wickets will be "Wilkins" style.B. The bails will be 11.1 cms in length, and when in position will not extend morethan 1.3 cms above the stumps. Bails may be wooden or plastic.

SECTION 3 - MANAGEMENT PROCEDURES

1. GAME FEESA. No game will commence until full game fees have been paid by both teams,unless previously approved by the duty manager.B. Full game fees must be paid, even if a team is short of players. Team penalties fornon-payment of game fees may apply at the discretion of the duty manager.

2. LATE STARTSA. Generally, the start of the game will only be delayed by a period of time set by theduty manager. Failure to arrive by this time may result in a forfeit.B. Team penalties for late starts may apply at the discretion of the duty manager.

3. PREMIERSHIP AND BONUS POINTS

A. PREMIERSHIP POINTSWIN : 4 POINTSTIE : 2 POINTSLOSS : 0 POINTS

B. BONUS POINTS:Each team will receive 1 bonus point for every 20 runs scored by their team plus 1bonus point for every negative 20 runs scored by the opposition.

C. FORFEIT:The points awarded for a forfeit will be determined by the duty manager.

4. LADDER POSITIONA. In the event that 2 or more teams finish on equal points after the minor roundshave been played, the higher position will go to the team with the most wins.(For this purpose a draw will be considered half a win).B. If teams are still deadlocked, the final position will be determined by percentage.(Percentage is calculated by dividing runs for by runs against).

5. FINALS QUALIFICATIONSA. To become qualified to play any finals with a team, a player must have played atleast one third of minor round games to the nearest whole game.B. A player must not be registered or qualify for more than 1 team in any grade inthe same competition.i. A team may not use more than 1 fill-in player from a higher grade in any 1match.ii. For a player from a higher grade to be eligible for a lower grade final, theymust have played more than half that grade's minor round games to thenearest whole game.C. In general, the use of fill-in players will be at the discretion of the duty managerwho can apply run penalties for players filling in from higher grades if necessary.D. Players who become ineligible through injury may be exempted at the discretionof the duty manager. In this case, the opposition team must be advised

.6. DRAWN FINALA. Should any finals game be drawn (except grand finals), the team who wins thehighest number of skins will be declared the winner. If the skins are also tied thegame will be awarded to the team who finished highest on the ladder at the end ofthe round robin series.B. A drawn grand final will result in a mini-game of 8 overs each to be played by thesame teams at a time to be scheduled by the duty manager. Highest score willwin. If the scores are still tied at the completion of the mini-game, the team withthe highest number of skins will be declared the winner.

SECTION 4 - VARIATIONSThis section has been included to offer rule variations from some of the rules in Section 1. Thesevariations introduce alternative forms of Indoor Cricket competition. Some of these rulevariations have been successfully trialed in ICA National Competitions. There is no compulsionto use any of these rule variations.

1. Varying Over Length Competitionsi. Indoor Cricket Centres and Organised Competitions may vary the number of ballsrequired to be bowled in each over. Over lengths may be of 6 or 7 ball duration.ii. Run dismissals in 6 or 7 ball over games may be from -3 to -5 at the discretion of theduty manager.iii. In 6 or 7 ball over games, it is recommended that all misconduct penalties should range inmultiples of 5 to a maximum of 20. However, misconduct penalties in multiplies of 3 to amaximum of 12 could also be used.iv. Other Team Penalties, such as for Uniforms, could either be in multiples of 3 or 5.

2. Skins Scoring SystemThe intention of this scoring system is to provide further strategy and interest to all matchesregardless of the total team scores. The following rules will apply when using the Skins ScoringSystem:i. Win and Skins PointsWin PointsWin: 3 points: Tie: 1½ pointsSkins PointsThe corresponding batting pairs in each team (that is: partnership 1v1; 2v2; 3v3; 4v4)will compete for an additional point (known as a skins point) which will be given to thepair making the highest partnership. One skins point is offered for each correspondingpair, making a total of 4 skins points per game. A tied batting pair will jackpot the skinspoint forward to the next pair or backwards in the case of the last pair.

Ineligible Player/Forfeit/Team out of Competition: Points for Non-Offending TeamThe non-offending team will be awarded a win plus the average skins points scoredagainst the offending team to that point of the competition. (Calculated to the nearestwhole number.)ii. No Balls/Wides and Legside BallsAll Wides, Legsides and No Balls bowled in the final over of each batting partnershipwill be re-bowled at the batter's discretion. This is irrespective of whether runs are scoredfrom the delivery or a dismissal occurs.iii. MisconductAny misconduct and uniform penalties will be applied in the following way:Individual PenaltyWhen batting: to be applied against the offending player's batting partnership.When fielding, or not on the court batting: to be applied against the offending player'sbatting partnership.Team PenaltyAny team penalties will be applied against the partnership of the offending team'scaptain.iv. Ladder PositionThe Ladder position for skins competitions will be determined by the following criteria:1. Highest Total Points (Wins and Skins)2. Highest number of Outright Wins (if equal on total points)3. Highest number of Skins Points (if equal on total points and outright wins)4. Highest Percentage (if equal on all the above)Note: A draw or tie counts as half a win.iv. Tied FinalsThe team who wins the highest number of skins in a tied final will be declared thewinner. If the skins are also tied, the winner will be declared as follows:Minor Finals: The game will be awarded to the team who finished highest on the ladderin the preliminary matches.Grand Finals: A mini game of 8 overs each will be played. The team with the highestscore will win. If the scores are tied, the team who wins the highest number of skins willbe declared the winner.

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